Unity game development services

From playable idea to a build your team can ship.

One accountable production route for founders, brands, and studios that need gameplay engineering, 2D/3D production, mobile optimization, and organized source handover.

Prototype before scaleValidate the core loop before expanding production.
Android + iOSPlatform work and QA planned from scope.
Art + code togetherAssets built for their real engine destination.
Source handoverOrganized files, builds, and agreed documentation.

Full-cycle scope

What the engagement can include.

The scope is shaped around the game—not a vague agency retainer. A full project may include:

  • Product and gameplay scope
  • Playable Unity prototype
  • Controls, camera, combat, and AI
  • Progression, UI, ads, and IAP
  • Multiplayer and backend integration
  • Blender characters and environments
  • Profiling and mobile optimization
  • Android and iOS release builds
  • QA, issue tracking, and acceptance
  • Source project and asset handover

Delivery model

Clear checkpoints reduce expensive surprises.

01

Scope the decision

Define target players, platforms, game loop, art direction, online requirements, monetization, and acceptance criteria.

02

Prove the playable core

Review controls, camera, performance direction, and technical risks inside a build—not a slide deck.

03

Produce in milestones

Engineering and art move together with build reviews, asset evidence, QA, and a controlled handover.

Choose the right route

Full build, co-development, or a focused system.

RouteBest whenTypical evidence
Full-cycle productionYou need one team to own the path from prototype to release.Playable milestones, asset reviews, QA log, release builds, source handover.
Co-developmentYour team has a clear gap in Unity, multiplayer, 3D, or optimization.Repository workflow, agreed interfaces, testable subsystem, integration notes.
Prototype / rescueYou need to validate an idea or stabilize an existing build before scaling.Risk list, focused build, profiler evidence, recommended production plan.

Frequently asked

What buyers should confirm before signing.

Do we own the game and source project?

The agreed Unity project, Blender sources, exports, and builds are handed over under the project scope. Third-party packages remain under their original licenses.

Can you work with an existing codebase?

Yes, after a technical review defines the condition of the project, the change boundary, dependencies, and acceptance tests.

How long does a game take?

A focused prototype may take weeks; a production game can take months. Platforms, online systems, content volume, art style, approvals, and store work are the main variables.

Can the game support Arabic?

Arabic can be planned as a production requirement: RTL UI behavior, font coverage, mirroring rules, localized layout QA, and culturally appropriate content review.