Blender 3D production

Assets that do more than look good in a render.

Characters, props, products, vehicles, and environments planned for their real destination: clean topology, PBR materials, rigs, animation, LODs, and tested engine exports.

Destination-firstPlatform and use case shape the model.
PBR workflowUVs, materials, and texture sets planned together.
Game-ready optionsRetopology, LODs, rigs, and engine checks.
Source includedAgreed Blender, texture, and export files.

Deliverables

A 3D scope the next team can actually use.

  • Characters and creatures
  • Props and product models
  • Vehicles and hard surface
  • Modular environments
  • Clean UV layouts
  • PBR texture sets
  • Retopology and LODs
  • Character and mechanical rigs
  • Keyframe animation
  • Unity-ready FBX and materials

Acceptance is not “looks good”

Before production starts, the brief can define silhouette, scale, texture resolution, polygon range, naming, rig behavior, animation list, export format, engine version, and performance target.

Production reviews

See the evidence at each stage.

MODEL

Shape and topology

Silhouette, scale, topology, deformation areas, and density are reviewed before detail becomes expensive.

SURFACE

UV and materials

Texture sets, texel density, PBR response, and material count are checked against the destination.

ENGINE

Rig, animation, export

Rigs, clips, LODs, pivots, naming, and engine imports are tested before handover.

Common questions

Fewer assumptions. Cleaner estimates.

What affects 3D pricing most?

Model complexity, reference quality, realism, texture resolution, rig complexity, animation count, LODs, revisions, and the required engine setup.

Can you optimize an existing model?

Yes. The review can cover topology, materials, draw calls, texture memory, pivots, rig issues, animation import, and LOD strategy.

What files are delivered?

The exact list is agreed in scope and can include Blender sources, textures, FBX/GLB exports, rigs, animation clips, and a tested Unity package or prefab.