Blender 3D production

Game art outsourcing company for production-ready 3D assets.

We produce characters, props, vehicles, and environments for external game teams, with clean topology, PBR materials, rigs, animation, LODs, and tested engine exports.

Destination-first Platform and use case shape the model.
PBR workflow UVs, materials, and texture sets planned together.
Game-ready options Retopology, LODs, rigs, and engine checks.
Source included Agreed Blender, texture, and export files.

Deliverables

A 3D scope the next team can actually use.

  • Characters and creatures
  • Props and product models
  • Vehicles and hard surface
  • Modular environments
  • Clean UV layouts
  • PBR texture sets
  • Retopology and LODs
  • Character and mechanical rigs
  • Keyframe animation
  • Unity-ready FBX and materials

Acceptance is not “looks good”

Before production starts, the brief can define silhouette, scale, texture resolution, polygon range, naming, rig behavior, animation list, export format, engine version, and performance target.

Production reviews

See the evidence at each stage.

MODEL

Shape and topology

Silhouette, scale, topology, deformation areas, and density are reviewed before detail becomes expensive.

SURFACE

UV and materials

Texture sets, texel density, PBR response, and material count are checked against the destination.

ENGINE

Rig, animation, export

Rigs, clips, LODs, pivots, naming, and engine imports are tested before handover.

Environment production brief

Approve the play space before the final art pass.

Use our environment-design checklist to define the greybox, modular kit, materials, collision, LODs, performance evidence, and engine handover.

Read the environment guide

Common questions

Fewer assumptions. Cleaner estimates.

What affects 3D pricing most?

Model complexity, reference quality, realism, texture resolution, rig complexity, animation count, LODs, revisions, and the required engine setup.

Can you optimize an existing model?

Yes. The review can cover topology, materials, draw calls, texture memory, pivots, rig issues, animation import, and LOD strategy.

What files are delivered?

The exact list is agreed in scope and can include Blender sources, textures, FBX/GLB exports, rigs, animation clips, and a tested Unity package or prefab.

Outsource a defined 3D work package

Approve one asset before scaling the batch.

Send the asset list, camera distance, style references, target platform, Unity version, polygon and texture budgets, animations and export formats. We agree a representative sample and revision boundary before estimating the wider batch.

  • Review shape and materials against approved references.
  • Check scale, pivots, rig and required clips in the agreed Unity scene.
  • Deliver agreed Blender sources, textures, exports and integration notes.

Our ROADFORGE production case study shows vehicles, a train, a drone and workshop systems inside our original Unity mobile game. This is first-party evidence, not an external client commission or proof of every art style. The service here is 3D production; 2D illustration and third-party assets require separate agreement.

Request a 3D asset estimate