One pipeline.
Code and craft.

Upload For Software is a focused production studio for clients who need a complete Unity game, professional Blender assets, or both working together.

Remote by default
Collaborating worldwide

Who you work with

A Cairo-based studio with a clear project contact.

Upload For Software is led by Mohamed Shaker and works remotely from Cairo, Egypt. We collaborate with project owners and teams in Egypt, the Gulf and other markets. A project starts with a named scope, review responsibilities and a direct communication route.

Our original game ROADFORGE connects Unity development, 3D production and mobile interface work. Review the case study and its App Store edition, then choose full-game development, 3D game art or game UI/UX implementation.

A good model is not finished when it renders.

It is finished when it works in the game.

That is why code and art share one pipeline.

01

Prove the gameplay first

We validate the controls, camera, and core loop in a playable Unity build before expanding production.

02

Model for the destination

Polygon count, topology, materials, rigs, and exports are planned around how the asset will actually be used.

03

Deliver work you own

You receive organized source files, builds, and assets that can be maintained, extended, and shipped.

A practical stack for playable, maintainable work.

01

Unity / C#

02

Blender

03

Android / iOS

04

URP / Shader Graph

05

Photon / Netcode

06

Firebase

07

Substance workflow

08

Git / version control

09

Profiling / optimization