Cinematic skating · Playable prototype
Path of Breeze
A peaceful third-person skating journey that rewards smooth movement, exploration and visual calm instead of harsh failure or a compulsory timer.

Original production concept preview · not a claimed live screenshot
The game keeps a low follow camera behind the skater, with a large sunset sky and a readable road ahead. The player moves forward automatically, steers gently, jumps or ducks, and discovers quiet moments without a death screen breaking the flow.
Gameplay loop
- Follow a cinematic road with limited free steering.
- Read gentle obstacles such as puddles, branches, cones, turns and crosswinds.
- Collect optional moments of calm and restore warmth and color to the world.
- Reach a scenic rest point and unlock the next journey.
A Unity prototype with one playable road, rear follow camera, mobile controls, forgiving obstacles, session indicators, a successful Android build and real-device testing on Android 8.1.
How the prototype was made
Lock the emotional goal
The project began with a clear rule: the experience should calm the player, so every mechanic is judged against flow rather than maximum difficulty.
Prove camera and controls first
Auto-forward movement, steering, jump and duck were tested before opening a large art-production phase.
Design forgiving obstacles
Collisions cause a short stumble or slowdown; falling returns the player to a nearby safe point without losing collected progress.
Test on an actual phone
OpenGLES3 and Gamma color space were selected to keep the prototype stable on the current Android test device.
Art direction
Blue sky, golden light, and a road with room to breathe.
Final screenshots will be added after the character and environment pass is approved. Until then, the portfolio uses an original concept preview rather than exposing unfinished project imagery.


