Projects / Path of Breeze

Cinematic skating · Playable prototype

Path of Breeze

A peaceful third-person skating journey that rewards smooth movement, exploration and visual calm instead of harsh failure or a compulsory timer.

Unity 6.3Android production
Playable APKInternal phone build
2–3 minPrototype road target
Original Path of Breeze production concept preview

Original production concept preview · not a claimed live screenshot

The game keeps a low follow camera behind the skater, with a large sunset sky and a readable road ahead. The player moves forward automatically, steers gently, jumps or ducks, and discovers quiet moments without a death screen breaking the flow.

Gameplay loop

  • Follow a cinematic road with limited free steering.
  • Read gentle obstacles such as puddles, branches, cones, turns and crosswinds.
  • Collect optional moments of calm and restore warmth and color to the world.
  • Reach a scenic rest point and unlock the next journey.
What is actually implemented

A Unity prototype with one playable road, rear follow camera, mobile controls, forgiving obstacles, session indicators, a successful Android build and real-device testing on Android 8.1.

How the prototype was made

Lock the emotional goal

The project began with a clear rule: the experience should calm the player, so every mechanic is judged against flow rather than maximum difficulty.

Prove camera and controls first

Auto-forward movement, steering, jump and duck were tested before opening a large art-production phase.

Design forgiving obstacles

Collisions cause a short stumble or slowdown; falling returns the player to a nearby safe point without losing collected progress.

Test on an actual phone

OpenGLES3 and Gamma color space were selected to keep the prototype stable on the current Android test device.

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