Projects / Lightning Escape

Motorcycle escape · Playable prototype

Lightning Escape

A fast mobile escape game where the player switches between three coastal-road lanes, reads traffic, collects energy and manages rising police pressure.

3 lanesReadable touch decisions
18–38 m/sDesigned speed curve
≈207 MBMeasured device PSS
Original Lightning Escape production concept preview

Original production concept preview · not a claimed live screenshot

The motorcycle accelerates while traffic patterns become denser and police pressure rises. The design must keep every lane decision readable early enough to feel fair, especially on a mobile screen.

Gameplay loop

  • Swipe horizontally to switch between three lanes while the motorcycle moves automatically.
  • Read safe gaps in authored traffic rows before the pattern becomes more demanding.
  • Stay ahead of police pressure and use energy pickups and milestones to recover.
  • Pass a 600-meter coastal sector, receive a short release moment, then continue the endless run.
What is actually implemented

A playable coastal-sector blockout, 24 authored opening traffic rows, distance gates at 32, 300 and 600 meters, chase and first-person cameras, pressure relief at the sector milestone, Android build and device validation.

Production approach

Measure the lane system

Lane spacing, change time, vehicle collider, camera position and speed curve were documented before visual production.

Author the first 600 meters

The opening teaches single lane changes, then closes two lanes and builds toward consecutive readable decisions.

Connect the coastal art pipeline

Motorcycle, traffic vehicles, rider, road modules, buildings, palms, lighthouse and shore assets are organized for Blender-to-Unity production.

Validate the technical floor

The prototype built and launched on an Android 8.1 OPPO device with clean runtime logs and measured memory usage.

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